Android Xml Animations Example

March 12, 2018 , 1 Comments

Android Animation


Animation in android apps is the process of creating motion and shape change. The basic ways of animation that we’ll look upon in this tutorial are:

Fade In Animation
Fade Out Animation
Cross Fading Animation
Blink Animation
Zoom In Animation
Zoom Out Animation
Rotate Animation
Move Animation
Slide Up Animation
Slide Down Animation
Bounce Animation
Sequential Animation
Together Animation
    Android Animation Example XML

We create a resource directory under the res folder names anim to keep all the xml files containing the animation logic. Following is a sample xml file showing an android animation code logic.

sample_animation.xml


<?xml version="1.0" encoding="utf-8"?>
<scale xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="@android:anim/accelerate_decelerate_interpolator"
android:duration="300"
android:fillAfter="true"
android:fromXScale="0.0"
android:fromYScale="0.0"
android:toXScale="1.0"
android:toYScale="1.0" />

android:interpolator : It is the rate of change in animation. We can define our own interpolators using the time as the constraint. In the above xml code an inbuilt interpolator is assigned
android:duration : Duration of the animation in which the animation should complete. It is 300ms here. This is generally the ideal duration to show the transition on the screen.
The start and end of the animation are set using:
android:fromTRANSFORMATION
android:toTRANSFORMATION

TRANSFORMATION : is the transformation that we want to specify. In our case we start with an x and y scale of 0 and end with an x and y scale of 1
android:fillAfter : property specifies whether the view should be visible or hidden at the end of the animation. We’ve set it visible in the above code. If it sets to false, the element changes to its previous state after the animation
android:startOffset : It is the waiting time before an animation starts. This property is mainly used to perform multiple animations in a sequential manner
android:repeatMode : This is useful when you want the animation to be repeat
android:repeatCount : This defines number of repetitions on animation. If we set this value to infinite then animation will repeat infinite times
Loading Animation when UI widget is clicked
Our aim is to show an animation when any widget(lets say TextView) is clicked. For that we need to use the Animation Class. The xml file that contains the animation logic is loaded using AnimationUtils class by calling the loadAnimation() function. The below snippet shows this implementation.
Animation animation;
animation = AnimationUtils.loadAnimation(getApplicationContext(),
R.anim.sample_animation);

To start the animation we need to call the startAnimation() function on the UI element as shown in the snippet below:
sampleTextView.startAnimation(animation);

Here we perform the animation on a textview component by passing the type of Animation as the parameter.

Setting the Animation Listeners
This is only needed if we wish to listen to events like start, end or repeat. For this the activity must implement AnimationListener and the following methods need to overridden.

onAnimationStart : This will be triggered once the animation started
onAnimationEnd : This will be triggered once the animation is over
onAnimationRepeat : This will be triggered if the animation repeats

Android Animation Project Structure




android animations project, android animation

As you can see, we’ve included the xml of all the major types of animations covered above.

Android Animation Examples XML Code
Here I am providing sample code for most of the common android animations.

Fade In Animation
fade_in.xml


<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true" >

<alpha
android:duration="1000"
android:fromAlpha="0.0"
android:interpolator="@android:anim/accelerate_interpolator"
android:toAlpha="1.0" />

</set>

Here alpha references the opacity of an object. An object with lower alpha values is more transparent, while an object with higher alpha values is less transparent, more opaque. Fade in animation is nothing but increasing alpha value from 0 to

Fade Out Animation
fade_out.xml


<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true" >

<alpha
android:duration="1000"
android:fromAlpha="1.0"
android:interpolator="@android:anim/accelerate_interpolator"
android:toAlpha="0.0" />

</set>

 

Fade out android animation is exactly opposite to fade in, where we need to decrease the alpha value from 1 to 0.

Cross Fading Animation
Cross fading is performing fade in animation on one TextView while other TextView is fading out. This can be done by using fade_in.xml and fade_out.xml on the two TextViews. The code will be discussed in the MainActivity.java

Blink Animation
blink.xml


<set xmlns:android="http://schemas.android.com/apk/res/android">
<alpha android:fromAlpha="0.0"
android:toAlpha="1.0"
android:interpolator="@android:anim/accelerate_interpolator"
android:duration="600"
android:repeatMode="reverse"
android:repeatCount="infinite"/>
</set>

Here fade in and fade out are performed infinitely in reverse mode each time.

Zoom In Animation
zoom_in.xml


<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true" >

<scale
xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="1000"
android:fromXScale="1"
android:fromYScale="1"
android:pivotX="50%"
android:pivotY="50%"
android:toXScale="3"
android:toYScale="3" >
</scale>

</set>

 

We use pivotX="50%" and pivotY="50%" to perform zoom from the center of the element.

Zoom Out Animation
zoom_out.xml


<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true" >

<scale
xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="1000"
android:fromXScale="1.0"
android:fromYScale="1.0"
android:pivotX="50%"
android:pivotY="50%"
android:toXScale="0.5"
android:toYScale="0.5" >
</scale>

</set>

Rotate Animation


rotate.xml
<set xmlns:android="http://schemas.android.com/apk/res/android">
<rotate android:fromDegrees="0"
android:toDegrees="360"
android:pivotX="50%"
android:pivotY="50%"
android:duration="600"
android:repeatMode="restart"
android:repeatCount="infinite"
android:interpolator="@android:anim/cycle_interpolator"/>

</set>

from/toDegrees tag is used here to specify the degrees and a cyclic interpolator is used.

Move Animation


move.xml
<set
xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="@android:anim/linear_interpolator"
android:fillAfter="true">

<translate
android:fromXDelta="0%p"
android:toXDelta="75%p"
android:duration="800" />
</set>

Slide Up Animation


slide_up.xml
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true" >

<scale
android:duration="500"
android:fromXScale="1.0"
android:fromYScale="1.0"
android:interpolator="@android:anim/linear_interpolator"
android:toXScale="1.0"
android:toYScale="0.0" />

</set>

It’s achieved by setting android:fromYScale=”1.0″ and android:toYScale=”0.0″ inside the scale tag.

Slide Down Animation


slide_down.xml
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true">

<scale
android:duration="500"
android:fromXScale="1.0"
android:fromYScale="0.0"
android:toXScale="1.0"
android:toYScale="1.0" />

</set>

This is just the opposite of slide_up.xml.

Bounce Animation


bounce.xml
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true"
android:interpolator="@android:anim/bounce_interpolator">

<scale
android:duration="500"
android:fromXScale="1.0"
android:fromYScale="0.0"
android:toXScale="1.0"
android:toYScale="1.0" />

</set>

Here bounce interpolator is used to complete the animation in bouncing fashion.

Sequential Animation


sequential.xml
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true"
android:interpolator="@android:anim/linear_interpolator" >


<!-- Move -->
<translate
android:duration="800"
android:fillAfter="true"
android:fromXDelta="0%p"
android:startOffset="300"
android:toXDelta="75%p" />
<translate
android:duration="800"
android:fillAfter="true"
android:fromYDelta="0%p"
android:startOffset="1100"
android:toYDelta="70%p" />
<translate
android:duration="800"
android:fillAfter="true"
android:fromXDelta="0%p"
android:startOffset="1900"
android:toXDelta="-75%p" />
<translate
android:duration="800"
android:fillAfter="true"
android:fromYDelta="0%p"
android:startOffset="2700"
android:toYDelta="-70%p" />

<!-- Rotate 360 degrees -->
<rotate
android:duration="1000"
android:fromDegrees="0"
android:interpolator="@android:anim/cycle_interpolator"
android:pivotX="50%"
android:pivotY="50%"
android:startOffset="3800"
android:repeatCount="infinite"
android:repeatMode="restart"
android:toDegrees="360" />

</set>

Here a different android:startOffset is used from the transitions to keep them sequential.

Together Animation


together.xml
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true"
android:interpolator="@android:anim/linear_interpolator" >


<!-- Move -->
<scale
xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="4000"
android:fromXScale="1"
android:fromYScale="1"
android:pivotX="50%"
android:pivotY="50%"
android:toXScale="4"
android:toYScale="4" >
</scale>

<!-- Rotate 180 degrees -->
<rotate
android:duration="500"
android:fromDegrees="0"
android:pivotX="50%"
android:pivotY="50%"
android:repeatCount="infinite"
android:repeatMode="restart"
android:toDegrees="360" />

</set>

Here android:startOffset is removed to let them happen simultaneously.

Here android:startOffset is removed to let them happen simultaneously.

Code
The activity_main.xml layout consists of a ScrollView and RelativeLayout (we’ll discuss this in a later tutorial) in which every animation type is invoked on the text using their respective buttons Let's Check. The xml file is shown below :


activity_main.xml

To sum up, a RelativeLayout, as the name suggests the arrangement of UI Components is relative to each other.

The MainActivity.java file contains the onClick Listeners for every button related to its animation type. It’s source code is given below.
package com.animations;

import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.widget.Button;
import android.widget.TextView;

public class MainActivity extends Activity {

Button btnFadeIn, btnFadeOut, btnCrossFade, btnBlink, btnZoomIn,
btnZoomOut, btnRotate, btnMove, btnSlideUp, btnSlideDown,
btnBounce, btnSequential, btnTogether;
Animation animFadeIn,animFadeOut,animBlink,animZoomIn,animZoomOut,animRotate
,animMove,animSlideUp,animSlideDown,animBounce,animSequential,animTogether,animCrossFadeIn,animCrossFadeOut;
TextView txtFadeIn,txtFadeOut,txtBlink,txtZoomIn,txtZoomOut,txtRotate,txtMove,txtSlideUp,
txtSlideDown,txtBounce,txtSeq,txtTog,txtIn,txtOut;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

btnFadeIn = (Button) findViewById(R.id.btnFadeIn);
btnFadeOut = (Button) findViewById(R.id.btnFadeOut);
btnCrossFade = (Button) findViewById(R.id.btnCrossFade);
btnBlink = (Button) findViewById(R.id.btnBlink);
btnZoomIn = (Button) findViewById(R.id.btnZoomIn);
btnZoomOut = (Button) findViewById(R.id.btnZoomOut);
btnRotate = (Button) findViewById(R.id.btnRotate);
btnMove = (Button) findViewById(R.id.btnMove);
btnSlideUp = (Button) findViewById(R.id.btnSlideUp);
btnSlideDown = (Button) findViewById(R.id.btnSlideDown);
btnBounce = (Button) findViewById(R.id.btnBounce);
btnSequential = (Button) findViewById(R.id.btnSequential);
btnTogether = (Button) findViewById(R.id.btnTogether);
txtFadeIn=(TextView)findViewById(R.id.txt_fade_in);
txtFadeOut=(TextView)findViewById(R.id.txt_fade_out);
txtBlink=(TextView)findViewById(R.id.txt_blink);
txtZoomIn=(TextView)findViewById(R.id.txt_zoom_in);
txtZoomOut=(TextView)findViewById(R.id.txt_zoom_out);
txtRotate=(TextView)findViewById(R.id.txt_rotate);
txtMove=(TextView)findViewById(R.id.txt_move);
txtSlideUp=(TextView)findViewById(R.id.txt_slide_up);
txtSlideDown=(TextView)findViewById(R.id.txt_slide_down);
txtBounce=(TextView)findViewById(R.id.txt_bounce);
txtSeq=(TextView)findViewById(R.id.txt_seq);
txtTog=(TextView)findViewById(R.id.txt_tog);
txtIn=(TextView)findViewById(R.id.txt_in);
txtOut=(TextView)findViewById(R.id.txt_out);
animFadeIn = AnimationUtils.loadAnimation(getApplicationContext(),
R.anim.fade_in);

animFadeIn = AnimationUtils.loadAnimation(getApplicationContext(),
R.anim.fade_in);
// fade in
btnFadeIn.setOnClickListener(new View.OnClickListener() {

@Override
public void onClick(View v) {
txtFadeIn.setVisibility(View.VISIBLE);
txtFadeIn.startAnimation(animFadeIn);
}
});

animFadeOut = AnimationUtils.loadAnimation(getApplicationContext(),
R.anim.fade_out);

// fade out
btnFadeOut.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
txtFadeOut.setVisibility(View.VISIBLE);
txtFadeOut.startAnimation(animFadeOut);
}
});
animCrossFadeIn = AnimationUtils.loadAnimation(getApplicationContext(),
R.anim.fade_in);
animCrossFadeOut = AnimationUtils.loadAnimation(getApplicationContext(),
R.anim.fade_out);
// cross fade
btnCrossFade.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
txtOut.setVisibility(View.VISIBLE);
// start fade in animation
txtOut.startAnimation(animCrossFadeIn);

// start fade out animation
txtIn.startAnimation(animCrossFadeOut);
}
});
animBlink = AnimationUtils.loadAnimation(getApplicationContext(),
R.anim.blink);
// blink
btnBlink.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
txtBlink.setVisibility(View.VISIBLE);
txtBlink.startAnimation(animBlink);
}
});

animZoomIn = AnimationUtils.loadAnimation(getApplicationContext(),
R.anim.zoom_in);
// Zoom In
btnZoomIn.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
txtZoomIn.setVisibility(View.VISIBLE);
txtZoomIn.startAnimation(animZoomIn);
}
});
animZoomOut = AnimationUtils.loadAnimation(getApplicationContext(),
R.anim.zoom_out);
// Zoom Out
btnZoomOut.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
txtZoomOut.setVisibility(View.VISIBLE);
txtZoomOut.startAnimation(animZoomOut);
}
});
animRotate = AnimationUtils.loadAnimation(getApplicationContext(),
R.anim.rotate);

// Rotate
btnRotate.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
txtRotate.startAnimation(animRotate);
}
});
animMove = AnimationUtils.loadAnimation(getApplicationContext(),
R.anim.move);
// Move
btnMove.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
txtMove.startAnimation(animMove);
}
});
animSlideUp = AnimationUtils.loadAnimation(getApplicationContext(),
R.anim.slide_up);
// Slide Up
btnSlideUp.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
txtSlideUp.startAnimation(animSlideUp);
}
});
animSlideDown = AnimationUtils.loadAnimation(getApplicationContext(),
R.anim.slide_down);
// Slide Down
btnSlideDown.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
txtSlideDown.startAnimation(animSlideDown);
}
});
animBounce = AnimationUtils.loadAnimation(getApplicationContext(),
R.anim.bounce);
// Slide Down
btnBounce.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
txtBounce.startAnimation(animBounce);
}
});
animSequential = AnimationUtils.loadAnimation(getApplicationContext(),
R.anim.sequential);
// Sequential
btnSequential.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {

txtSeq.startAnimation(animSequential);
}
});
animTogether = AnimationUtils.loadAnimation(getApplicationContext(),
R.anim.together);

// Together
btnTogether.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
txtTog.startAnimation(animTogether);
}
});

}
}
As discussed before each textView animation is started by invoking the respective animation object in which the animation logic is loaded by AnimationUtils.loadAnimation() method. The crossFade animation consists of two TextViews in which one fades out and the other fades in.

 

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